Session: #66

Theme & Session Format

Theme:
Theories and methods in archaeological sciences
Session format:
Session, made up of a combination of papers, max. 15 minutes each

Title & Content

Title:
Archaeological Investigation in Synthetic Worlds: Practical Applications of Theory and Method
Content:
Video games, virtual worlds, and other software are digital built environments, which have been constructed by people for other people to inhabit for personal, professional, and commercial reasons. Nearly everyone lives and works within this blended reality mediated by smartphones, tablets, computers, and gaming consoles, spending hours of our waking lives engaging with synthetic spaces and the people present in them. How can archaeologists investigate these born-digital landscapes, sites, and artifacts using and updating archaeological tools, method, and theory to create a community of practice? This session offers presentations of archaeologists actively involved in digital fieldwork, documenting abandonment of virtual spaces, reverse-engineering code for epigraphic/palaeographic study, looking at formation processes within synthetic environments, and recording evidence of digital material culture, paying special attention to the theoretical framework and methodology underpinning those explorations.
Keywords:
archaeogaming fieldwork methods practices tools
Session associated with MERC:
no
Session associated with CIfA:
no
Session associated with SAfA:
no

Organisers

Main organiser:
Andrew Reinhard (United States) 1
Co-organisers:
Lennart Linde (Germany) 2
Affiliations:
1. University of York, Centre for Digital Heritage
2. Goethe Universität